It projects mapping grids onto your model rather than explicitly defining edges or boundaries. The UVW Map modifier in 3DS Max provides a quick-and-dirty way to add mapping coordinates to a scene object. This gets one started out on the right foot but non-Euclidian actions can quickly wreak havoc on the mapping solutions-meaning you have to start getting your hands dirty. Surface objects like Editable Poly or Editable Mesh don’t do this by default but have a “generate mapping coordinates” box that can be ticked. Spheres, cubes, and other basic primitives automatically generate mapping coordinates on creation. When creating 3D models it’s often possible to generate UV mapping coordinates as a by-product of the modeling process. Step 2: Apply UVW Map Modifier + Adjust Gizmo.
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